Legend & Glossary
Understanding the symbols, terms, and visual indicators used throughout WvW.gg
Visual Indicators
1,234
Gold Highlight
Indicates the highest value in that category among all servers. Used for stats like kills, deaths, K/D ratio, scores, and victory points.
Red
Server Colors
Each server is assigned a color: Red, Blue, or Green. Colors remain consistent throughout the match and are used in all visualizations.
Trophy Icon
Marks the current leader in a match or category.
Live Indicator
Green pulsing dot indicates real-time, actively updating match data.
Medal Emojis
🥇
Gold Medal
First place by Victory Points
🥈
Silver Medal
Second place by Victory Points
🥉
Bronze Medal
Third place by Victory Points
Activity Tier Indicators
Shown in skirmish lists and Prime Time Performance tables to indicate the expected activity level and Victory Point rewards. VP values vary by region and time of day.
○
Low Activity
NA: 19/16/13 VP • EU: 15/14/12 VP (1st/2nd/3rd place)
◐
Medium Activity
NA: 23/18/14 VP • EU: 22/18/14 VP
◉
High Activity
NA: 31/24/17 VP • EU: 31/24/17 VP
⦿
Peak Hours
NA: 43/32/21 VP • EU: 51/37/24 VP (highest activity periods)
PPT (Points Per Tick)
Points Per Tick (PPT) shows how many points a team gains every 5 minutes based on the objectives they control and their upgrade tiers. Higher PPT means a team is gaining ground faster. PPT values are calculated directly from the GW2 API and reflect actual upgrade tiers.
PPT Calculation
PPT is calculated from the Guild Wars 2 API based on actual objective upgrade tiers. Base tier values are:
- Camps: 2-5 PPT (Tier 0-3)
- Towers: 4-10 PPT (Tier 0-3)
- Keeps: 8-20 PPT (Tier 0-3)
- Castles: 12-30 PPT (Tier 0-3, Stonemist only)
Upgrade Tiers:
- Tier 1 (Fortified): Unlocked after 30 minutes
- Tier 2 (Reinforced): Unlocked after 90 minutes
- Tier 3 (Secured): Unlocked after 180 minutes
PPT Trend Indicators
↑
Green Up Arrow
Team has the highest PPT - gaining ground on opponents
↓
Red Down Arrow
Team has lower PPT - losing ground to opponents
Ticks Behind
Shows how many 5-minute "ticks" it would take for a trailing team to catch up at the current PPT rate. Example: "25 ticks (2h 5m)" means it would take 25 ticks (2 hours 5 minutes) to close the gap if PPT rates stay the same.
Team Status Indicators
🔼
Catching Up
Team is behind but has higher PPT - will eventually overtake if maintained
➡️
Gap Maintained
Team has equal PPT to leader - gap stays the same
🔻
Falling Behind
Team has lower PPT than leader - gap is increasing
Example:
If Red holds 5 camps, 3 towers, 2 keeps, and 1 castle:
PPT = (5 × 2) + (3 × 4) + (2 × 8) + (1 × 12) = 50 PPT
Red gains 50 points every 5 minutes, or 600 points per hour.
PPT = (5 × 2) + (3 × 4) + (2 × 8) + (1 × 12) = 50 PPT
Red gains 50 points every 5 minutes, or 600 points per hour.
Stat Icons
Kills
Enemy players defeated
Deaths
Times your team was defeated
K/D Ratio
Kills divided by deaths
Activity
Total combat engagement (kills + deaths)
Victory Points
Points earned from skirmish placements
Skirmish Timer
Time remaining in current skirmish
Terms & Abbreviations
WvW (World vs World)
Guild Wars 2's large-scale PvP game mode where three servers compete across multiple maps for a week.
VP (Victory Points)
Points awarded at the end of each 2-hour skirmish based on placement (1st, 2nd, or 3rd). The server with the most VP at the end of the week wins the match.
PPT (Points Per Tick)
The number of points a team gains every 5 minutes based on the objectives they control and their upgrade tiers. Higher PPT means faster score growth. Values range from 2-5 PPT (camps), 4-10 PPT (towers), 8-20 PPT (keeps), to 12-30 PPT (castles) depending on tier.
Skirmish
A 2-hour competitive period within a match. There are 84 skirmishes per week-long match. Placement in each skirmish awards Victory Points.
Tick
A 5-minute interval when points are awarded based on controlled objectives. Teams earn their PPT value every tick. There are 12 ticks per hour.
K/D (Kill/Death Ratio)
The ratio of kills to deaths. A K/D above 1.0 means more kills than deaths. Higher is better.
Prime Time
Peak activity hours for specific regions/time zones. The app tracks NA Prime Time, EU Prime Time, OCX Prime Time, SEA Prime Time, and Off-Hours.
Coverage Window
Specific time periods during the day categorized by expected player activity levels (NA, EU, OCX, SEA, Off-Hours).
Tier
Competitive bracket grouping servers of similar strength. Tier 1 contains the strongest servers.
Map Types
Eternal Battlegrounds (EB): The central, largest map. Borderlands: Three maps, one for each server color (Red/Blue/Green Borderlands).
Objectives
Capturable structures on maps: Castles (Stonemist Castle on EB), Keeps (large fortifications), Towers (medium fortifications), and Camps (supply depots).
Activity Score
A measure of combat engagement calculated as total kills plus deaths. Higher activity indicates more active participation.
Dominant Team
The server with the highest score during a specific time window or skirmish.
VP Scenario Planner
Tool for simulating different skirmish outcomes to predict final Victory Point standings and determine what results are needed to win.
Skirmish Placement Colors
1st
First Place
Gold/yellow color for skirmish winners
2nd
Second Place
Silver/gray color for second place
3rd
Third Place
Bronze/orange color for third place
Data Updates
Real-time Match Data
Current match stats, scores, and objectives update every 60 seconds from the Guild Wars 2 API.
Historical Snapshots
Match history is captured every 15 minutes for trend analysis, prime time performance, and per-skirmish statistics.
Auto-Refresh
Match pages automatically refresh data periodically. You can also manually refresh using the refresh button in the header.